Metaverse! You might have heard about it; after all, there is so much buzz going on around! Metaverse is a place where physical reality and virtual reality combine to provide you with a way of entertaining and connecting. Companies such as Meta (previously Facebook) invest in virtual reality and augmented reality; this will help generate new jobs and provide users with new opportunities for commerce where they can sell and buy virtual goods and services. At present, the developers are finding ways to get users to the Metaverse and enjoy the experience. However, there is a concern for cybersickness.
Overview Of Cybersickness
Cybersickness is also known as virtual reality sickness; it is the uncomfortable side effects that you experience when you are engaged in VR activities. You can have symptoms such as nausea, headaches, tiredness, eye strain, etc. You can equate it to motion sickness; the symptoms are the same but in different environments.
It happens as there is a mismatched battle of your senses. When you are in a digital environment, your brain is feeling sensations that your body is not. This can make you tired, dizzy, or nauseated. However, remember that not everyone will have the same experience.
As Metaverse is getting more momentum it becomes necessary to have a seamless integration. According to statistics, the metaverse market was USD 47.48 billion in 2022, and it is expected to reach USD 678.80 billion in 2030. You can see more and more people are joining the Metaverse. However, can cybersickness could spell early metav user integration? Let’s take a deeper look.
The Science Behind Cybersickness
Cybersickness is a bit like feeling car sick, but it happens when you're using virtual reality (VR). It's weird because you're not moving in real life, but in the VR world, it looks like you are. This mix-up is what causes cybersickness.
Here's how it works: when you're in VR, your eyes see things moving around, like you're walking or flying. But your body isn't moving at all. Your brain gets confused because the messages from your eyes don't match what your body feels. In a car, your eyes might say you're sitting still, but your body feels the car moving. It's the same kind of mismatch.
Your brain is used to having your eyes and body agree. When they don't, it can make you feel dizzy, sick to your stomach, or give you a headache. It's like your brain is getting mixed signals and doesn't know what to think.
This is why some people feel sick after using VR for a while. But don't worry, not everyone feels this way, and there are ways to help stop it, like taking breaks or using different kinds of VR that don't confuse your brain as much. As VR gets better, hopefully, cybersickness will become less of a problem.
Challenges In Dealing With Cybersickness
When it comes to a few of the roadblocks in dealing with cybersickness, one of the top reasons is user variability. Different users have different experiences when it comes to VR experience. Regarding tolerance, factors such as age, health, etc. play a crucial role. Some users might not even face any issues, while some might feel discomfort. This leads to the need for personalized solutions.
Another challenge is the educational gap; some users might not be aware of the strategies that they can follow. However, having thorough knowledge can help you navigate this path. So, remember to do your research!
Cybersickness And Metaverse: How To Address
The creators are looking and trying to build a future where they can seamlessly integrate Metaverse into their daily lives. But, there lies a hidden threat in the form of cybersickness.
It can affect the smooth integration as the user might not be fully comfortable in the VR environment. Businesses, individuals, etc., who want to shift to virtual meetings or businesses that engage in VR games can face setbacks. So, what are the solutions?
Why does cybersickness occur? Well, as seen above, you know that it occurs since your senses and body are not in alignment. It triggers when there is a sudden movement. So, when there is a more adaptive design, it reduces the chances of sudden accelerations. Also, with adaptive design, you get the option to customize so that you can adjust factors such as your viewpoint, speed, etc. This will help in generating a more immersive environment.
Software And Hardware Advancements
With time, there are guaranteed technological advancements; developers will ensure that there are high frame rates, reduced latency, etc. The same goes for the hardware elements too. The developers and manufacturers can work together to deliver the top-notch results. It is not wrong to say that refining the software and hardware elements will provide the users with a better experience and mitigate the risk of cybersickness.
The Role Of User
The developers and manufacturers have a vital role in establishing a finesse user experience, but as a user, you have some role to play. First of all, you must have knowledge about cybersickness; then only you will be able to manage it. The developers could provide you with vital information, such as potential symptoms and strategies to navigate the VR world.
Cybersickness could spell early metav user experience if they do not take proactive measures.
For example, you can:
- Reduce the time you spend on screens
- Take frequent short breaks
- Invest in high-quality equipment
Also, you can provide your feedback, this will help the developers to tackle the issue and identify the areas that require improvements.
Summing up, Metaverse provides you with a different and unique way to interact with users, engage in different entertainment activities, etc. But if your experience is hindered by cybersickness, then where is the fun in that? Developers are indeed working hard to mitigate the cybersickness risks. If you look at the pace of technological advancement, there is no doubt they can soon find a way. Meanwhile, to combat cybersickness, you need to have a thorough understanding of what it is and what steps you can take to reduce it. This way, you will have the best experience.